Using Google SOLI sensor and machine learning algorithms we explore the world of microgestures. The goal is to build a gestures that will allow for inconspicuous, precise and flexible object oriented ontology for interaction with the digital nature of everyday objects.
In the context of professional training explore how one could user pervasive technologies such as adaptive triggering with notifications.
The purpose of this project is to reveal and understand project information management practices in details and provide guidelines for personal project management tools
Terms of Service
Exploring reading patterns and practices of how people engage with Terms of Service.
Digital-augmentation of print-media can provide contextually relevant audio, visual, or haptic content to supplement the static text and images. The design of such augmentation can have a significant impact on the reading experience. Here we explore how to best design for this new medium.
We explore people's cognitive abilities in perceiving spatial information through sound that is generated based on depth camera images. The system was build for experiential learning and can be trailed at UNESCO world heritage site The Škocjan Caves.
Interactive documentary storytelling using animated 360 degree images and video to study the effect of interactivity on users ability to comprehend, memorise and engage with the story. Visit website (only in Slovenian and Croatian)
Mobile Devices & Educational Trails
Developing a mobile application that will augment Škocjan Educational Trail by combine elements of location-based games, Augmented reality and Virtual reality in order to promote environmental awareness, interest in science and encourage younger generations to discover the basic features of the Park and the Karst region.