Paper: Using drones for art and exergaming (IEEE Pervasive Computing 2017)

Google Soli microgestures research

Using Google SOLI sensor and machine learning algorithms we explore the world of microgestures.

Paper: The Wearable Radar: Sensing Gestures Through Fabrics (To appear at MobileHCI 2020)

Paper: The Missing Interface: Micro-Gestures on Augmented Objects (CHI 2019)

Pervasive technologies in mobile learning

In the context of professional training explore how one could user pervasive technologies such as adaptive triggering with notifications.

Paper: Persuasive technologies in m-learning for training professionals: how to keep learners engaged with adaptive triggering (IEEE Transactions on Learning Technologies, 2018)

Long-term personal project information managment

The purpose of this project is to reveal and understand project information management practices in details and provide guidelines for personal project management tools

Paper: An empirical study of long-term personal project information management(ASLIB 2014)

Terms of Service

Exploring reading patterns and practices of how people engage with Terms of Service.

Paper: “I agree” : the effects of embedding terms of service key points in online user registration form (INTERACT 2015)

Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books

Digital-augmentation of print-media can provide contextually relevant audio, visual, or haptic content to supplement the static text and images. The design of such augmentation can have a significant impact on the reading experience. Here we explore how to best design for this new medium.

Paper: Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books (To appear at CHI 2019)

Echolocation: experiential learning and sound perception

We explore people’s cognitive abilities in perceiving spatial information through sound that is generated based on depth camera images. The system was build for experiential learning and can be trailed at UNESCO world heritage site The Škocjan Caves.

Interactive Documentary Storytelling

Interactive documentary storytelling using animated 360 degree images and video to study the effect of interactivity on users ability to comprehend, memorise and engage with the story. Visit website (only in Slovenian and Croatian)

Mobile Devices & Educational Trails

Developing a mobile application that will augment Škocjan Educational Trail by combine elements of location-based games, Augmented reality and Virtual reality in order to promote environmental awareness, interest in science and encourage younger generations to discover the basic features of the Park and the Karst region.