The current and past funded projects can be currently found on the individual web pages of the researchers working at the department or at the Sicris web page. Listed below are some projects of different researchers at the department.

Absorption in the sea

Millimeter radar for classification of micro gestures

Using Google SOLI sensor and machine learning algorithms we explore the world of microgestures. The goal is to build a gestures that will allow for inconspicuous, precise and flexible object oriented ontology for interaction with the digital nature of everyday objects.

Pervasive technologies in mobile learning

In the context of professional training explore how one could user pervasive technologies such as adaptive triggering with notifications.

Long-term personal project information managment

The purpose of this project is to reveal and understand project information management practices in details and provide guidelines for personal project management tools

Paper: An empirical study of long-term personal project information management(ASLIB 2014)

Terms of Service

Exploring reading patterns and practices of how people engage with Terms of Service.

Paper: “I agree” : the effects of embedding terms of service key points in online user registration form (INTERACT 2015)

Mobile Devices & Educational Trails

Developing a mobile application that will augment Škocjan Educational Trail by combine elements of location-based games, Augmented reality and Virtual reality in order to promote environmental awareness, interest in science and encourage younger generations to discover the basic features of the Park and the Karst region.

Echolocation: experiential learning and sound perception

We explore people’s cognitive abilities in perceiving spatial information through sound that is generated based on depth camera images. The system was build for experiential learning and can be trailed at UNESCO world heritage site The Škocjan Caves.

Interactive Documentary Storytelling

Interactive documentary storytelling using animated 360 degree images and video to study the effect of interactivity on users ability to comprehend, memorise and engage with the story. Visit website (only in Slovenian and Croatian)